NEW INFRASTRUCTURE UPDATE for the great Kingdoms and Castles: Aqueducts & Reservoirs, Statues, Faster Roads, NEW Buildings, Resources & More! Enjoy :-)
➤Please consider supporting my Channel through Patreon:
- http://www.patreon.com/Biffa2001
➤Where to FOLLOW Me:
- YouTube: https://www.youtube.com/biffa2001
- 2nd Channel: https://www.youtube.com/c/BiffaPlays
- Twitter: https://www.twitter.com/biffa2001
- Daily Livestream: http://www.twitch.tv/biffa2001
➤Kingdoms and Castles Playlist: TBC
➤Banished Modded CC 1.6 Playlist: https://goo.gl/DhLhCP
➤Banished Mods CC 1.7 Playlist: TBC
➤Banished Mega Mod (MegaMod): https://steamcommunity.com/sharedfile...
➤Kingdoms and Castles:
- http://www.kingdomsandcastles.com/
- https://steamcommunity.com/sharedfile...
➤Kingdoms and Castles NEW FEATURES:
Wooden Walls
You can now build wooden walls. They have a height limit of 3 and cost 7 wood a piece. They can help keep vikings out early, but they are vulnerable to fire and ogres.
Stone Roads
Stone roads are now available to build and can also be placed over the top of existing roads. They increase peasant movement speed 50% over normal roads.
New Statue - Queen Barbara
A new statue is available to impress your peasants. We also added a happiness bonus to both statues.
Noria, Aqueduct, and Reservoir
You can now irrigate the land (soil enrichment)! Build a noria near water to pull water up. Use aqueducts to transport it to your fields, and reservoirs to provide irrigation. An irrigated tile allows you to farm it regardless of underlying soil type and provides a bonus crop yield to tiles that are already fertile. Aqueducts and noria cost gold to maintain.
Fire Changes
Now only buildings with fireplaces can spontaneously catch fire, and if you have good well coverage you can reduce the risk of fires spreading to zero.
Tune Food and Time
We’ve increased the length of an in-game year by 50%. We’ve also re-tuned food production and consumption rates. This has the effect of allowing people more time to transport food, which should reduce the cases of heads of household being unable to keep up with demand due to long travel times.
UI Updates
The building information UI is now docked at the left corner of the screen (speed controls are in the top left now), and has received an overhaul. You can now see how much a building is at risk of catching fire if a something is burning nearby. We also added a list of everyone living and working in the building as well.
There’s also a new highlight effect on building selection!
Inspired by the SimCity series, Banished, and Stronghold, Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Layout and expand your town strategically to improve your peasants' happiness and to attract new residents. But make sure to tax them just enough so that you can fund your castle.
Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square!
Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground.
Use a powerful castle building system to create walls and towers to defend against the viking threat.
Castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. You can place archer towers and other weapon emplacements, their range is affected by the height of the their tower.
The castle building system is very flexible and allows all sorts of castle designs. You can try many different layouts to best protect your kingdom and express your glory and power as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter.
A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
➤Please consider supporting my Channel through Patreon:
- http://www.patreon.com/Biffa2001
➤Where to FOLLOW Me:
- YouTube: https://www.youtube.com/biffa2001
- 2nd Channel: https://www.youtube.com/c/BiffaPlays
- Twitter: https://www.twitter.com/biffa2001
- Daily Livestream: http://www.twitch.tv/biffa2001
➤Kingdoms and Castles Playlist: TBC
➤Banished Modded CC 1.6 Playlist: https://goo.gl/DhLhCP
➤Banished Mods CC 1.7 Playlist: TBC
➤Banished Mega Mod (MegaMod): https://steamcommunity.com/sharedfile...
➤Kingdoms and Castles:
- http://www.kingdomsandcastles.com/
- https://steamcommunity.com/sharedfile...
➤Kingdoms and Castles NEW FEATURES:
Wooden Walls
You can now build wooden walls. They have a height limit of 3 and cost 7 wood a piece. They can help keep vikings out early, but they are vulnerable to fire and ogres.
Stone Roads
Stone roads are now available to build and can also be placed over the top of existing roads. They increase peasant movement speed 50% over normal roads.
New Statue - Queen Barbara
A new statue is available to impress your peasants. We also added a happiness bonus to both statues.
Noria, Aqueduct, and Reservoir
You can now irrigate the land (soil enrichment)! Build a noria near water to pull water up. Use aqueducts to transport it to your fields, and reservoirs to provide irrigation. An irrigated tile allows you to farm it regardless of underlying soil type and provides a bonus crop yield to tiles that are already fertile. Aqueducts and noria cost gold to maintain.
Fire Changes
Now only buildings with fireplaces can spontaneously catch fire, and if you have good well coverage you can reduce the risk of fires spreading to zero.
Tune Food and Time
We’ve increased the length of an in-game year by 50%. We’ve also re-tuned food production and consumption rates. This has the effect of allowing people more time to transport food, which should reduce the cases of heads of household being unable to keep up with demand due to long travel times.
UI Updates
The building information UI is now docked at the left corner of the screen (speed controls are in the top left now), and has received an overhaul. You can now see how much a building is at risk of catching fire if a something is burning nearby. We also added a list of everyone living and working in the building as well.
There’s also a new highlight effect on building selection!
Inspired by the SimCity series, Banished, and Stronghold, Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Layout and expand your town strategically to improve your peasants' happiness and to attract new residents. But make sure to tax them just enough so that you can fund your castle.
Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square!
Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground.
Use a powerful castle building system to create walls and towers to defend against the viking threat.
Castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. You can place archer towers and other weapon emplacements, their range is affected by the height of the their tower.
The castle building system is very flexible and allows all sorts of castle designs. You can try many different layouts to best protect your kingdom and express your glory and power as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter.
A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
Kingdoms and Castles Gameplay: THE GIANT WALL!! - Lets Play Kingdoms & Castle #2 cities skylines cheats | |
181 Likes | 181 Dislikes |
5,272 views views | 321K followers |
Gaming | Upload TimePublished on 12 Sep 2017 |
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